This is my first animation tester of a wolf running face forward, I am very very pleased with how this turned out, I love how I made the head change in angles to help make it show how he strides forward, giving off a better idea of the weight impact.
Its also very smooth and consistent so I am pleased with my first attempt however I can see that it is a bit jolty in certain areas so like always there is room for improvement.
My name is Maria Danneau, I'm a student at Croydon College. Currently taking a course in Animation and Game Design. I love to draw and test my skills, I have a huge interest in drawing animals. I am hoping to learn a lot from this course to help me further progress in my efforts to work in the animation industry. Underneath is all the posts i have done related to the work in my course. Please feel free to look through my work and leave any comments of advice/tips. Thank you.
Thursday, 14 June 2018
Wolf / Character Development. (UNIT - 8)
This is all the sketches I have drawn over my period of time in this course, working on wolves, and drawing to improve my wolf anatomy and style, as well as improving my character development. This is to show my capabilities in drawing wolves as a whole, I done many things like skeletons and muscle/joints to get a better understanding of the wolf body and learn how it moves. In order to create a consistent animation. These sketches consist of pose work, eye practice, legs and paws practice, as well as some designs of my character, and also some of my rough sketches for the walk animation I used in my FMP. With some tester animations too. I also have added some designs of realistic attempts of my character and also a much more stylised/comic appearance attempt, to see how my character would look in different styles and to improve on my own skills.
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